Escape Chambers Des Moines
Details
- Average Review
- Review Me
- Scare Factor
- -
- Appropriate For
- Ages 10 and older.
- Organization Type
- -
- Listing Categories
- Escape Games
- More Info
- Touching Not Allowed, Free Parking
Escape Chambers is the first and only live room escape game in Des Moines. This game requires you and your team to solve mysteries and clue. Filled with puzzles, riddles, and hidden clues, it is the ultimate test of wits. Each group must work together to escape the room, using only their combined brain-power. Great for corporate team building events, birthday and bachelor(ette) parties, or just a night hanging out with friends, Escape Chambers is like nothing you have ever seen before.
The Recruit
Congratulations! You and your fellow agents have been hand-picked by top-brass officials to take part in the final selection stages for a "Blacklist" division of the CIA, known only as NICO (North - American Intelligence and Counterterrorism Operatives.) You will be evaluated across a spectrum of mental exercises and stress-induced problem solving scenarios. You will be pushed to your limits, providing your instructors with the information necessary to determine which among you are deserving to become NICO.
As this is a division that does not exist, operated by people who do not exist, housed in facility that does not exist...should you fail, any memories of the experiences related to your time here will, likewise, cease to exist. Provided you succeed, however, you will become a ghost in the system and will operate behind the scenes, shaping the future of the entire world, while leaving behind nothing but dust and echoes.
Room Capacity: 8
The Party Room
Always looking for new ways to entertain his friends, Simon, has gathered all of you together today for a party at CMP Des Moines. Since Simon is a lifelong enthusiast of puzzles, riddles and the like, you know this will be anything but ordinary. As the last guest arrives the door to the party room locks and a countdown timer appears: 60 min. The timer starts counting down. Simon Says, “Escape". Can you make it out in 60 min?
Room Capacity: 12
The Cellar
Flickering fluorescent lighting is the first thing you notice as you open your eyes. Groggy and confused, you try to take in your surroundings, as you struggle to fight this hangover from Hell. It doesn’t take long for the scene in front of you to render itself in wide-eyed resolution. Unless you, and the other people here, can find a way out of this godforsaken place before “He” gets back…..you are all going to end up like those poor bastards hanging from the ceiling. You have to focus…whatever you do, don’t panic. Panic and you’re dead. As you say, to no one in particular, “Don’t let me die…not here…not today…not like this.”
Room Capacity: 10
All In
It was all a setup. The dealer was in on it, the other high rollers at the table were in on it. . .even the waitress played her part. They took you for everything you had. Unfortunately for them, you have a plan to take it back. . . with interest. You call up a few "business associates" and explain the job. They all think you're certifiably insane. . . and they all want in. But you'd better get in and get out before you get caught red-handed.
Room Capacity: 10
The Assignment
Esteemed professor of modern world history, David Morgan D.A., has been called upon numerous times by the FBI, as both a consultant and expert witness in a string of recent historical document theft cases. A new link has been established between each of these cases and, given the historical significance of the stolen items, it is now believed that Prof. Morgan himself has been the mastermind behind the entire network of thefts. You and your team have been sent in undercover to bring him down. You will be required to work quickly to gather the necessary evidence and get out before Morgan returns from class and you are found out. Consequently, should you fail, the US Government will disavow all information regarding this assignment and you and your team will be issued burn notices. You have 60 minutes.
Room Capacity: 10
The Recruit
Congratulations! You and your fellow agents have been hand-picked by top-brass officials to take part in the final selection stages for a "Blacklist" division of the CIA, known only as NICO (North - American Intelligence and Counterterrorism Operatives.) You will be evaluated across a spectrum of mental exercises and stress-induced problem solving scenarios. You will be pushed to your limits, providing your instructors with the information necessary to determine which among you are deserving to become NICO.
As this is a division that does not exist, operated by people who do not exist, housed in facility that does not exist...should you fail, any memories of the experiences related to your time here will, likewise, cease to exist. Provided you succeed, however, you will become a ghost in the system and will operate behind the scenes, shaping the future of the entire world, while leaving behind nothing but dust and echoes.
Room Capacity: 8
The Party Room
Always looking for new ways to entertain his friends, Simon, has gathered all of you together today for a party at CMP Des Moines. Since Simon is a lifelong enthusiast of puzzles, riddles and the like, you know this will be anything but ordinary. As the last guest arrives the door to the party room locks and a countdown timer appears: 60 min. The timer starts counting down. Simon Says, “Escape". Can you make it out in 60 min?
Room Capacity: 12
The Cellar
Flickering fluorescent lighting is the first thing you notice as you open your eyes. Groggy and confused, you try to take in your surroundings, as you struggle to fight this hangover from Hell. It doesn’t take long for the scene in front of you to render itself in wide-eyed resolution. Unless you, and the other people here, can find a way out of this godforsaken place before “He” gets back…..you are all going to end up like those poor bastards hanging from the ceiling. You have to focus…whatever you do, don’t panic. Panic and you’re dead. As you say, to no one in particular, “Don’t let me die…not here…not today…not like this.”
Room Capacity: 10
All In
It was all a setup. The dealer was in on it, the other high rollers at the table were in on it. . .even the waitress played her part. They took you for everything you had. Unfortunately for them, you have a plan to take it back. . . with interest. You call up a few "business associates" and explain the job. They all think you're certifiably insane. . . and they all want in. But you'd better get in and get out before you get caught red-handed.
Room Capacity: 10
The Assignment
Esteemed professor of modern world history, David Morgan D.A., has been called upon numerous times by the FBI, as both a consultant and expert witness in a string of recent historical document theft cases. A new link has been established between each of these cases and, given the historical significance of the stolen items, it is now believed that Prof. Morgan himself has been the mastermind behind the entire network of thefts. You and your team have been sent in undercover to bring him down. You will be required to work quickly to gather the necessary evidence and get out before Morgan returns from class and you are found out. Consequently, should you fail, the US Government will disavow all information regarding this assignment and you and your team will be issued burn notices. You have 60 minutes.
Room Capacity: 10
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